6/15/2023 0 Comments Zuma blitz not working![]() ![]() ![]() I’ve no idea which generates most revenue, although the second one should retain users better of course. Well it falls into two philosophies: a) User has paid for stuff, let’s not keep giving them easy free stuff so they spend more more, and b) user has paid for stuff let’s give them cool stuff so they play the game more and eventually spend more. It seems like, at least in the daily spin section, this is not the case. if the user would be more likely to keep playing or buy by giving more mojo, the app would recognize that and “fix” the results). Having never paid beyond the first initial spin in a PopCap game, I was always curious if the payouts in their games were randomly generated, or tailored to the specific user (i.e. Nice post Jake, I always enjoy these types of hyper-targeted articles. You can follow any responses to this entry through the RSS 2.0 feed.īoth comments and pings are currently closed.Ħ Responses to “Zuma Blitz – Spin to Win Analysis” On Thursday, September 8th, 2011 at 11:39 pm and is filed under Industry News. If you try it out, let me know how you get on! Based on this I might do another 20 spins before the promotion runs out as it does seem like a cheap way to get mojo. Of course I could try again and get all 4Ks and 8Ks, or maybe some crazy high amounts. I was sorely tempted to carry on after spending 20! Maybe tomorrow…īuying mojo the normal route gives you 5847 mojo per Facebook credit.ĭoing the Daily Spin gave me 10600 mojo per Facebook credit. ![]() But the 20Ks and 40Ks really made a big different. Here’s what I got (numbers are in thousands of mojo):Ĩ,8,4,4,4,4,4,8,8,4,4,8,20,8,8,4,20,40,4,40Īt first I thought it was going to be all 8Ks and 4Ks, with mostly 4s, which would have resulted in a poor yield. So it feels a bit like “hard work” getting mojo using this method. It would be way better if you could buy a whole bunch of spins at once. It should be pointed out that buying extra spins is actually a bit slow as each spin requires multiple clicks and delays whilst your Facebook credit is spent. It’s easy to think that the payout is truly random, but I bet it is not – it should be carefully balanced to be a bit more than you would get buying it the normal method. I decided to burn 20 Facebook credits in an experiment to see how much mojo I could amass and if I could get MORE mojo this way than from buying it the normal way. A little maths tells me that 90 gold idols (for 100K mojo) costs 17.1 Facebook credits. You can buy 100,000 mojo for 90 gold idols, and you can buy 100 gold idols for 19 Facebook credits. So I wanted to compare the cost of buying mojo through the usual method versus gambling on the Daily Spin. I’ve never bought any extra spins but this week there’s a promotion on where you can get extra spins for just one Facebook credit and also the payouts are much higher than normal. You get one free daily spin and can buy more spins for Facebook credits. Mojo is required if you want to use powerups which are great fun and often increase your score. Recently they added a Daily Spin option where you can win mojo. It’s a very carefully constructed game that I’m sure monetises very well as a result well worth studying if you want to see a shining example of a competitive social game. I love playing Zuma Blitz on Facebook – I think it’s way more fun than Bejeweled Blitz.
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